I found it a bit surprising that after eight years as a secondary high school teacher, I hadn't heard about project based learning from any of my colleagues or administrators. In a nutshell, project based learning is a learner-centered instructional strategy which encourages cooperation and group work, resulting in the creation of a project. PBL allows students to make continual,
incremental progress, and gets them actively engaged in “doing” rather
than “learning about” something meaningful and interesting to them.
Our first module in EDTECH 541 gave us an opportunity to peruse what PBL was all about, and to learn how it could be incorporated into the classroom. If there is one thing I took away from the first week's lessons, it's that PBL is interdisciplinary, and cannot be done successfully in a vacuum. It requires a team of teachers to work together in the creation of PBL activities, and it needs the support of administrators to facilitate the teaching and learning conditions required for meaningful and effective project based learning.
Below is a brief video which explains the basics of PBL:
A collection of reflections and artifacts from my Master of Educational Technology degree program
Sunday, June 17, 2012
Sunday, June 10, 2012
EDTECH 541 Blog Post Comment List
Week One - Vision Statements:
http://ashleyeivins.wordpress.com/2012/06/08/vision-statement/
http://jenniefinafrock.wordpress.com/2012/06/09/vision-statement/
Week Two - Acceptable Use Policies
http://jodenedevan.wordpress.com/2012/06/18/acceptable-use-policies/
http://heathergaddis.wordpress.com/acceptable-use-policies/
Week Four - Multimedia in Education
Ashley Eivins: Ashley, you do a very nice job providing specific examples of how you've used multimedia in the classroom. Specific videos from science - allowing us to see into the human body, for example, give students access and exposure to a world they literally cannot see with their own eyes. Your example of the "virtual frog dissection" is a great example of how technology can be used to provide students with experiences that otherwise would be cost-prohibitive. I also appreciated your passion and enthusiasm for using multimedia and engaging students with the modes they're already so familiar with. Good work!
Jennifer Justis: Jennifer, I was very impressed with the interviews you did with fellow colleagues on the use of video in the classroom. You mentioned video's ability to take students on virtual field trips. I also wonder about Skype, and the possibilities there for allowing students to conference and chat with authors, business people, and other teachers and academics. The music teacher you interviewed talked about using recordings of students from a nearby school to observe things like posture and gestures and how they factor in to the overall performance. Overall, great examples and nice way of involving your co-workers!
Week Five - Voicethread
http://jonfreer.wordpress.com/2012/07/02/walled-gardens-voicethread-post/
https://voicethread.com/#q.b3225998.i17096879
Week Six - Internet Safety
https://joannamarcotteedtechlearninglog.wordpress.com/2012/07/16/internet-safety/#comment-25
http://jodenedevan.wordpress.com/2012/07/14/safety-on-the-web/#comment-16
Week Seven - Technology in the Content Areas
http://ashleyeivins.wordpress.com/2012/06/08/vision-statement/
http://jenniefinafrock.wordpress.com/2012/06/09/vision-statement/
Week Two - Acceptable Use Policies
http://jodenedevan.wordpress.com/2012/06/18/acceptable-use-policies/
http://heathergaddis.wordpress.com/acceptable-use-policies/
Week Four - Multimedia in Education
Ashley Eivins: Ashley, you do a very nice job providing specific examples of how you've used multimedia in the classroom. Specific videos from science - allowing us to see into the human body, for example, give students access and exposure to a world they literally cannot see with their own eyes. Your example of the "virtual frog dissection" is a great example of how technology can be used to provide students with experiences that otherwise would be cost-prohibitive. I also appreciated your passion and enthusiasm for using multimedia and engaging students with the modes they're already so familiar with. Good work!
Jennifer Justis: Jennifer, I was very impressed with the interviews you did with fellow colleagues on the use of video in the classroom. You mentioned video's ability to take students on virtual field trips. I also wonder about Skype, and the possibilities there for allowing students to conference and chat with authors, business people, and other teachers and academics. The music teacher you interviewed talked about using recordings of students from a nearby school to observe things like posture and gestures and how they factor in to the overall performance. Overall, great examples and nice way of involving your co-workers!
Week Five - Voicethread
http://jonfreer.wordpress.com/2012/07/02/walled-gardens-voicethread-post/
https://voicethread.com/#q.b3225998.i17096879
Week Six - Internet Safety
https://joannamarcotteedtechlearninglog.wordpress.com/2012/07/16/internet-safety/#comment-25
http://jodenedevan.wordpress.com/2012/07/14/safety-on-the-web/#comment-16
Week Seven - Technology in the Content Areas
Jen: Thoughtful post. Your argument about students acquiring the
skills needed for a technological knowledge-based economy echoes one of my
contentions. The concept of interest and diversity afforded through technology
is certainly one more reason why tech integration is a good thing. I remember
being bored in a number of my high school classes, as the curriculum was so ridged,
as were our expectations.
While I agree that technology has a lot of potential, there
are currently a number of hurdles to the utopian vision of online publication,
virtual field trips, and simulated experiments that you present. Lack of equipment
and training are two of the chief reasons why the potential impacts of
technology are tempered.
I think that being able to dictate an action plan to
implement technology is as important as knowing what to do with the technology.
Without the proper tools and training, the “edutechnology” rocket will never
get off the ground.
Amy: Hi Amy. Some great insights and observations about technology’s
impact and role in education. You are definitely right that technology can move
teachers toward more collaborative, student-centered activities.
You mentioned something about the “correct combination of off
and on computer activities.” I would be very curious to know what that “correct”
combination is. Is this something you found in your research?
You have some great quotes from a variety of disciplines on
how to integrate technology into various curricula.
I wondered at the end of your post if our job as teachers is
really to help change instruction. I assume you mean change for the better, but
it’s important to note that change isn’t always good. And, unfortunately, it
seems like everyone BUT teachers are changing what instruction looks like in
our classes. It’s definitely important for us to take control of our classrooms
and exert our authority and autonomy.
Saturday, June 9, 2012
Week One Blog Entry: Vision Statement
While
there is certainly debate over what is needed to improve the educational system
in our country, there is no arguing that the skill set needed to succeed in
today’s economy differs greatly from previous generations. It is no longer
sufficient to learn how to do a certain task, or memorize specific material, as
many of the jobs required of the next generation of workers have yet to be
created ("21st century
education," 2010).
Rather
than a body of knowledge, today’s educators are tasked with teaching a set of
skills, which include the ability to analyze, research, create, collaborate,
and publish. The growth of social media and the use of the Internet for
research, publication, and real-time collaboration have caught the attention of
educators who are implementing these technologies in their schools and finding increased
student engagement and achievement (Demski,
2012).
In
order to remain relevant, America’s educational institutions need to make meaningful
and systemic investments in technology in order to provide students with an education
that will make them competitive prospects for employers and post-secondary
schools and colleges. In its implementation, technology should not be thought
of as something that is “added” to existing curriculum, but rather a mechanism
through which curriculum objectives can be better achieved and practiced.
References:
21st
century education in New Brunswick, Canada [Web]. (2010). Retrieved from
http://youtu.be/EjJg9NfTXos
Demski,
J. (2012). 7 habits of highly effective tech-leading principals. THE Journal,
Retrieved from http://thejournal.com/articles/2012/06/07/7-habits-of-highly-effective-tech-leading-principals.aspx
Doering, A.H., Roblyer, M.D. (2010). Integrating educational technology into teaching. Fifth Edition. Upper Saddle River, NJ: Prentice-Hall, Inc.
Edutopia
Staff. (2007, Nov. 5). What is successful technology integration?. Edutopia,
Retrieved from http://www.edutopia.org/technology-integration-guide-description
Saturday, May 5, 2012
Sunday, April 22, 2012
Digital Story - Who needs Nick Burns when you can build your own computer!
The purpose of this digital story is to provide viewers with a complete narrative that explains what's inside a modern-day personal computer. To many, the how and why regarding how a computer works is a mystery. By giving the viewer a "tour" of a computer's innards, I hope to demystify just what exactly is inside.
Because these are pictures from computers I build myself, there was a familiarity with the subject matter, which both helped me personalize the story and also "own" it, as I had purchased all of the components and installed them with my own two hands.
By starting and ending with brief excerpts from Nick Burns, Your Company's Compute Guy, I hoped to add humor and hipness to a topic that is, let's face it, a bit geeky.
Those interested in taking the next step and attempting to build their own computers will find a number of great resources online, including tutorials like this one from PC Magazine.
Something I learned from this project is that the time can really add up quickly. Even though each of my slides were, on average, about 10 seconds long, my digital story ended up being 4:26 long. This just reinforces the importance of knowing what you want to say and sticking to the script. Tangents and sidetracks can derail a digital story and cause the viewer to lose interest.
Friday, March 30, 2012
Coherence Analysis
The Coherence Principal is the idea that humans
can only process so much in their working memory. By overloading instructional
materials with redundant or unrelated visuals, audio effects, and background
music, learners will less successfully be able to grasp the concepts and ideas
the instructor wishes to impart.
2. Describe
and/or include one example of successful and one example of unsuccessful
attempts to apply the Coherence Principle in actual instruction and training
you have experienced, especially as it might be implemented in PowerPoint-based
instruction and training. Have you ever seen this principle violated or abused?
Identify the violations, including citations as needed from your textbook.
The first was that his presentation contained extraneous text. It was also set up in such a fashion that what was written on the slides was almost word-for-word what he was saying. The slides were dense with text and poorly spaced. It would have been more effective if he had paired his speech with relevant visuals and a couple of choice words. Sentences upon sentences of text on a PowerPoint presentation is always a bad idea.
The presentation did contain one visual, but it didn’t seem to be directly related to the material on the slide. I can’t remember what the image was, or what the material on that slide was about. This is likely because the image disrupted my ability to build an appropriate link to the material (Harp and Mayer, 1998).
An example of a successful presentation was one I saw today in a workshop I attended at the Technology and Literacy at the Beach conference in Myrtle Beach, SC. The presenter, who was speaking about social media tools in the classroom, had a PowerPoint slide that contained four words and a picture. The picture related directly to a point she was making about collaboration, and helped me to understand what she was talking about.
3. Discuss
the relationship of the Coherence Principle to other Multimedia Learning
Principles examined thus far in your readings.
4. Discuss
the relationship of the Coherence Principle to fundamental theories of psychology
as described by Clark & Mayer in your textbook.
5. What
do you personally like or dislike about this principle? Present a coherent,
informed opinion and explain why you hold this opinion. Are there any
limitations or qualifications of the principle (caveats) which the authors did
not consider and, if so, what are they?
I personally find it enjoyable to do work while listening to classical music. I’ll often play it in my classroom at a very low volume. Students say they enjoy it, so it’s something I’ll usually put on when students are doing independent work. I wonder, though, after having read this chapter, if that music is a hindrance, resulting in writing tasks taking more time, as the text suggests. I've be curious to do my own research experiment to find out.
References
Clark, R. C., & Mayer, R. E. (2008). E-learning and
the science of instruction, 2nd edition. Pfeiffer: San Francisco, CA.
Dewey, J. (1913). Interest
and effort in education. Cambridge, MA: Houghton Mifflin.
Harp, S.F., & Mayer, R.E. (1998). How seductive details
do their damage: A theory of cognitive interest in science learning. Journal of Educational Psychology, 90,
414-434.
Sunday, March 18, 2012
Write On! initial podcast
In the premiere podcast episode of Write On!, I provide an overview
of the four types of journalistic leads - the news, feature, review, and
opinion. Each article is different, and each requires a unique
strategy. I talk about the chief aspects of each type of lead, and then
provide actual examples from our school newspaper, Spotlight.
Click HERE for the link.
Write On! will feature writing tips, advice, and examples from a variety of genres, including newspaper, academic, and creative writing. Future topics could include "crafting thesis statements,""concluding with authority," and "the art of analysis."
I had a lot of fun recording this, channeling my own Mark Hunter from Pump Up The Volume. I was surprised how quickly I was able to fill the time. For future podcasts, I may try to limit the number of segments, or work at being more concise with my language and ideas. This was definitely a great learning experience, and I have a new reverence for the work of the radio personalities who entertain me on my way to and from work!
Click HERE for the link.
Write On! will feature writing tips, advice, and examples from a variety of genres, including newspaper, academic, and creative writing. Future topics could include "crafting thesis statements,""concluding with authority," and "the art of analysis."
I had a lot of fun recording this, channeling my own Mark Hunter from Pump Up The Volume. I was surprised how quickly I was able to fill the time. For future podcasts, I may try to limit the number of segments, or work at being more concise with my language and ideas. This was definitely a great learning experience, and I have a new reverence for the work of the radio personalities who entertain me on my way to and from work!
Wednesday, March 14, 2012
Narrative Games 1
This was a fun quest. I remember as a kid being intrigued by "choose your own adventure" books. Having an opportunity to influence the outcome of the story made it more engaging and meaningful. Rocky Ledge was similar.
As I played, I pictured in my head a Resident Evil-style narrative unfolding. Resident Evil is a shooter that makes use of narrative elements, including text. When your character interfaces with the world, you receive a message that describes what your character is looking at, using, or trying to do. Sometimes you'll try to do something and can't. One example is opening a door. Some door locks you can shoot with your gun, while others require a special key.
Rocky Ledge was similar. There were some directions that allowed for greater exploration (a path, the forest, the Great Canyon), while others were simply dead ends that required you to turn around. I definitely felt relief when I was able to move in the direction I desired, and panic when I reached a dead end (mountains, debris, buildings, etc). As I was reading and playing, I cared about my character's ability to roam free and explore the terrain.
One of the chief take-aways from this quest is the investment that narrative games can effect. Right now I am playing the video game Mass Effect 3. I want my character to succeed, and I want to make good choices that up her standing and shape her character in a positive way.
As I played, I pictured in my head a Resident Evil-style narrative unfolding. Resident Evil is a shooter that makes use of narrative elements, including text. When your character interfaces with the world, you receive a message that describes what your character is looking at, using, or trying to do. Sometimes you'll try to do something and can't. One example is opening a door. Some door locks you can shoot with your gun, while others require a special key.
Rocky Ledge was similar. There were some directions that allowed for greater exploration (a path, the forest, the Great Canyon), while others were simply dead ends that required you to turn around. I definitely felt relief when I was able to move in the direction I desired, and panic when I reached a dead end (mountains, debris, buildings, etc). As I was reading and playing, I cared about my character's ability to roam free and explore the terrain.
One of the chief take-aways from this quest is the investment that narrative games can effect. Right now I am playing the video game Mass Effect 3. I want my character to succeed, and I want to make good choices that up her standing and shape her character in a positive way.
Wednesday, March 7, 2012
Response to Perry: Will videogames become better than life?
This TED talk provided a solid and concise history of the evolution of video games, and lays down the argument that the future of video games could become more meaningful and engaging than "real" life itself. As virtual and real-world experiences increasingly overlap, the line between games and reality becomes blurred.
Because of the power and influence of video games, one could argue that designers now have ethical considerations to make when designing worlds, characters, and plot lines. Much of who we are and how we relate to the world is now viewed through the lens of video games and pixilated protagonists. Given games' hold on our psyches, the future for games is vast. It's exciting new territory, and I look forward to traversing it with open and critical eyes.
Because of the power and influence of video games, one could argue that designers now have ethical considerations to make when designing worlds, characters, and plot lines. Much of who we are and how we relate to the world is now viewed through the lens of video games and pixilated protagonists. Given games' hold on our psyches, the future for games is vast. It's exciting new territory, and I look forward to traversing it with open and critical eyes.
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